About

Berkant Gök

I am Berkant Gök, a 22 year old entrepreneur, game designer, and level designer with hands on experience across solo and collaborative indie projects. My work focuses on systems, level flow, puzzle logic, narrative structure, and the documentation that helps teams turn ideas into playable experiences.

I have independently developed LetsFall, where I explored level pacing, player feedback, platforming systems, and risk based movement. I also contributed to CupConnect in a small team, working on core mechanics, progression design, prototype levels, and GDD structure.

I use Unreal Engine Blueprint and Unity depending on project needs, and support design work with tools such as Figma, Miro, Jira, Confluence, Photoshop, and FL Studio. I am especially interested in mystery driven mechanics, environmental storytelling, hidden narrative details, and game systems that feel readable to the player without losing atmosphere.

I value clear communication, positive team energy, and steady iteration. For me, strong design is not only about a good idea; it is about making the idea understandable, testable, and useful for the whole production team.